Saturday, March 30, 2013
By Blake Tan
Friday, March 8, 2013
By Blake Tan
To start, let me say that I love Guild Wars 2. Like many original Guild Wars fans, I pinned all my hopes for an MMO onto ArenaNet's return to Tyria. For the most part, Guild Wars 2 delivers. I'm as engrossed in the world and the game as much, if not more so, than any MMO to date. Unsurprisingly, of course, not everyone is happy.
Despite Guild Wars 2's critical and commercial success, there's a portion of the player population still disgruntled over a host of varying issues. Rangers are concerned that their damage isn't up to par with other professions, more casually-oriented players cry foul over the introduction of Ascended gear, and World vs. World invaders twiddle their thumbs anticipating the promised progression for WvW in the March update.
But, for me, as a player, what bothered me most about Guild Wars 2 wasn't the bugs, the relatively imbalanced nature of the eight professions (let's be honest: Warriors are a bit OP), the lack of support for sPvP, or even the humongous foul-up that was November's Lost Shores event. No, I felt most betrayed over the disappointing mess of soulless supporting characters, unrelated narrative arcs, and lack of reward, both material and narrative, that made up Guild Wars 2's Personal Story.