Let this month of madness begin! If you don't already know, November is National Novel Writing Month. During this time, authorial hopefuls such as I embark on a grand adventure with the the ups and downs of a drug-induced manic episode. There will be tears. There will be hardship. And hopefully, there will be pants-wetting, joyous celebration when December 1 rolls around and we hold up our finished novels in our ink-stained fingers.
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Tuesday, November 5, 2013
Monday, July 15, 2013
Notebook: The Countess and the Artist
The Countess and the Artist
By Blake Tan
“Louise,” the countess said when she noticed the French exile standing in the doorway. “Oh, my darling Louise, I’m sorry for you to see me in such a state. I’m a mess.”
“Nonsense,” the painter said, coming into the parlour and taking a seat across from the countess, folding her hands in her lap. “You look beautiful as always, Varvara.”
“Louise,” Varvara said, burying her face in her crimson shawl. “I think Nikolai is cheating on me.”
Tuesday, April 2, 2013
Reflections of a Third-Year 'Humans vs. Zombies' Survivor
A properly formed firing line. Photo courtesy of HvZ Athens. |
Through it all, I've made friends in the foxholes, stolid companions in the midst of a war for our very humanity. I've seen those friends turn, our brotherhood tested when undeath took hold, and I've been on the other side, a bandanna-hungry demon, prowling and stalking my hapless human prey. These memories, these friendships, and lessons learned (oftentimes, by the skin of our own hides) are what HvZ is all about.
If you're going out there and playing HvZ in Athens tonight, let a "pro" (I use the term loosely; there are countless others with far more experience than I) share some of tips to aid you in your survival (and fun!) out there.
Saturday, March 30, 2013
Character Study: Kenneth Branagh's 'Henry V'
A Darker Kind of King: Kenneth Branagh's Henry V
Friday, March 8, 2013
How the Legend Faltered: 'Guild Wars 2' and the Personal Story
To start, let me say that I love Guild Wars 2. Like many original Guild Wars fans, I pinned all my hopes for an MMO onto ArenaNet's return to Tyria. For the most part, Guild Wars 2 delivers. I'm as engrossed in the world and the game as much, if not more so, than any MMO to date. Unsurprisingly, of course, not everyone is happy.
Despite Guild Wars 2's critical and commercial success, there's a portion of the player population still disgruntled over a host of varying issues. Rangers are concerned that their damage isn't up to par with other professions, more casually-oriented players cry foul over the introduction of Ascended gear, and World vs. World invaders twiddle their thumbs anticipating the promised progression for WvW in the March update.
But, for me, as a player, what bothered me most about Guild Wars 2 wasn't the bugs, the relatively imbalanced nature of the eight professions (let's be honest: Warriors are a bit OP), the lack of support for sPvP, or even the humongous foul-up that was November's Lost Shores event. No, I felt most betrayed over the disappointing mess of soulless supporting characters, unrelated narrative arcs, and lack of reward, both material and narrative, that made up Guild Wars 2's Personal Story.