Tuesday, April 2, 2013

Reflections of a Third-Year 'Humans vs. Zombies' Survivor

A properly formed firing line. Photo courtesy of HvZ Athens.
I have been fighting the good fight, resisting the onslaught of the living dead on Ohio University's Athens campus, for three years. I have played over eight games, counting the fall and spring games, invitationals, and  even a winter game. I have stood the line against shambling (and not-so-shambling) hordes of zombies hungry for a tug of my bandanna. I went from pathetic, scared-shitless noob to captaining my own strike team of hardened, grizzled veterans. When the zeds besieged us in front of Fort Ellis in the winter of '12, during final night, I stood with over a half-dozen other survivors on the left staircase -- I remember distinctly when our flanks were breached and zombies poured across the defenses, the hasty, haphazard retreat to the tower. I have died many times, risen as a member of the walking dead, and proceeded to die and resurrect countless times after that

Through it all, I've made friends in the foxholes, stolid companions in the midst of a war for our very humanity. I've seen those friends turn, our brotherhood tested when undeath took hold, and I've been on the other side, a bandanna-hungry demon, prowling and stalking my hapless human prey. These memories, these friendships, and lessons learned (oftentimes, by the skin of our own hides) are what HvZ is all about.

If you're going out there and playing HvZ in Athens tonight, let a "pro" (I use the term loosely; there are countless others with far more experience than I) share some of tips to aid you in your survival (and fun!) out there.

Saturday, March 30, 2013

Character Study: Kenneth Branagh's 'Henry V'

A Darker Kind of King: Kenneth Branagh's Henry V


A flash of fire upon a matchstick illuminates Derek Jacobi’s face. He is alone in a moody sort of darkness, shrouded except for the thin light he holds up to his face. In the opening scene of the 1989 version of Henry V, the director and auteur Kenneth Branagh sets a much darker, realistic tone for the film in comparison to the earlier Laurence Olivier vision. In contrast, the 1944 film opens with a bright, birds-eye view of Elizabethan London set to swelling music as the camera pans over to the Globe Theater. In the opening scene alone, Branagh seeks to render his version of William Shakespeare’s Henry V distinctive in its gloomier vision of the famed English monarch. The atmosphere established in the earlier moments of the film is carried throughout its entirety by Branagh’s own performance as Henry, his use of music composed by Patrick Doyle, and his decision to include scenes from the text that were left out by Olivier in his version. By doing so, Branagh portrays a more complex Henry V and suggests a blacker nature beneath his charisma.

Friday, March 8, 2013

How the Legend Faltered: 'Guild Wars 2' and the Personal Story


To start, let me say that I love Guild Wars 2. Like many original Guild Wars fans, I pinned all my hopes for an MMO onto ArenaNet's return to Tyria. For the most part, Guild Wars 2 delivers. I'm as engrossed in the world and the game as much, if not more so, than any MMO to date. Unsurprisingly, of course, not everyone is happy. 

Despite Guild Wars 2's critical and commercial success, there's a portion of the player population still disgruntled over a host of varying issues. Rangers are concerned that their damage isn't up to par with other professions, more casually-oriented players cry foul over the introduction of Ascended gear, and World vs. World invaders twiddle their thumbs anticipating the promised progression for WvW in the March update.

But, for me, as a player, what bothered me most about Guild Wars 2 wasn't the bugs, the relatively imbalanced nature of the eight professions (let's be honest: Warriors are a bit OP), the lack of support for sPvP, or even the humongous foul-up that was November's Lost Shores event. No, I felt most betrayed over the disappointing mess of soulless supporting characters, unrelated narrative arcs, and lack of reward, both material and narrative, that made up Guild Wars 2's Personal Story.

Wednesday, November 14, 2012

Notebook: Honorable Men

This is another installment in my Maric di Ascalon series, but is actually a revision of an earlier story I wrote last year, adapted for Maric and Sphaeren. The earlier draft was called "We are Knights". I'd like to see if people think this adaptation works.

"Blood in the Snow" by SadinaSaphrite on deviantART.

Honorable Men

by Blake Tan

The quiet fell among them like an ashen snow. Beneath the breathing, the clink of mail, and the crunching of the white-dusted grass, there was no other sound. Through the silence, Maric di Ascalon spoke, his voice joyless and grim.

“They are not here.”

Around him, the green-cloaked soldiers turned over the bodies of the dead. Most of their faces were ruined and rimed with frost, their bodies leaving pink spots in the gray-flecked snow. The corpses bore the badge of a chained bear on their coats, though whatever armor and weapons they bore had been looted.

Tuesday, November 13, 2012

Impressions: Skyfall


Slick, sexy and stunning. All three words describe the most recent installment in the James Bond franchise. Daniel Craig reprises his role as Agent 007 in “Skyfall,” facing down death, destruction and the newest (and arguably best) villain since Goldfinger in Javier Bardem’s cyber-savvy terrorist, Silva.

Monday, November 5, 2012

Sigils of the Royal Houses of the Northern Realms

As a fantasy writer, I have that unique problem of getting a bit lost in my own worlds. Sometimes I forget that I'm supposed to be writing a narrative and get lost in the colorful histories that happen in the background. This post is a perfect example. The Maric di Ascalon stories take place in a medieval world, one ruled by kings and other high lords. The sigils of these powerful families have always been a subject that interested me.

A few hours ago, I found a program that let me fiddle with and create my own coats-of-arms for these dynasties. Below, for the curious, are the emblems of the royal houses of the Northern Realms, as well as brief explanations as to their symbolism.

Friday, November 2, 2012

Notebook: The Enchantress

I present yet another part of the Maric di Ascalon cycle. Chronologically, this takes place a few years after "The Swordmaster" and in collection will probably sit afterwards too. I'd also like to take a moment to point out that these are in no way final versions and a lot is subject to change. I'm just of the school of thought that perfection isn't everything; I want you, my dear reader, to enjoy the journey of writing these stories as much as I am.
Morgan Le Fay and the Lady of the Lake were both inspirations for this character.

The Enchantress

By Blake Tan

Cold winds encircled the restless band waiting by the edge of the vast lake, shivering despite the layers of wool and fur they wore. They were a ragged bunch, some still bearing the tattered badges of lords they had served or free companies they had fought for, but their eagerness was palpable, despite the supernatural chill that saturated the night air.

“Better be worth it, Quenton,” grumbled one of the mercenaries, shoving their prisoner onto his knees by the banks of the lake. “The bastard killed seven of ours before we could take him alive. Might’ve got more of us too, if not for Elgearne’s shot.”

The band’s leader, Quenton vyr Theiss, a broad-shouldered bear of an Ostian, gave the captive a solid smack on the back of the head. “He’ll be worth it; the king wants this whoreson alive. I reckon he’s in for a worse fate than a hanging or a beheading.”